In times of home office and social distancing, virtual meetings are in great demand. Within VR4CPPS we are developing new methods for meetings in virtual reality (VR). In many areas, there is a need to exchange information about three-dimensional forms and work processes that depend on them. For example, the design of a new product or the installation of a piece of machinery in a factory hall are presented in virtual reality in a very tangible way. In contrast to a classic video conference, where content is communicated via video and sound, participants of a VR conference can take a virtual tour through (or around) the object in a collaborative environment. The main focus is on the automatic generation of the virtual environment from the planning data as well as intuitive user interaction. Participants can mark interesting areas with various construction symbols and descriptions, take measurements directly on the object, or exchange information using 3D sketches. With avatars, this system can also be used for the virtual training of workflows (trainer-trainee scenarios), e.g. to train new employees virtually.
Virtual reality can cover many aspects of human learning. Natural interactions with virtual reality gloves can enhance the immersion of a virtual environment. This is a short demonstration of such an interaction.
This is an early prototype that shows how virtual reality can simulate assembly tasks. Trainees can experience the assembly without the need for a physical setup. They can train the steps of the assembly and prepare for human-robot interaction.
The webVis/instant3Dhub platform combines a novel Web-components based framework with a Visual Computing as a Service infrastructure to deliver a powerful and comprehensive solution for interactive 3D data visualization. The system adapts to a given environment by providing client, server and hybrid visualization techniques and optimizing the delivery of complex data sets, resulting in an improved user experience.Website